The (Digital) Evolution Of A Group B Lancia Delta

What you are seeing here is a variety of things.

Firstly, it’s Dmitry Mazurkevich’s creative look into a possible second evolution of a Lancia Delta Group B rally car. Secondly, it showcases the amazing power and realism of CGI, and at the same time – the third point here – the immense possibilities that modern computer-aided design unlocks.


It fills me with joy that we are currently experiencing somewhat of a rebirth in coachwork customs. Aside from the fact that companies like McLaren and Lamborghini have been capitalizing on the practice of re-dressing halo cars into limited edition design studies, it’s the smaller outfits that I’m really talking about here.


Fittingly, Automobili Amos and their Delta Futurista comes to mind, as does the MAT Stratos and the Kimera EVO37.

It’s because of CAD and CGI that companies like these are able to speed up the R&D and engineering process and then rapid prototype to test out and sign off for final low-volume production. It’s a far cry from the days where a bodywork specialist would take his array of hammers and dollies and an English wheel in order to re-skin a sports car, working on it for nine months or more.

What we are able to do in today’s world, visualize a car virtually and then 3D print it at scale before going to final production, is bringing about a new era of creativity and personalization.


Which brings us to Dmitry’s digital Delta concept, which he’s finished in two very appropriate colors.


Dmitry’s idea here was to take the original Delta S4 and Group B idea and mash it up with the ECV1, evolving an evolution of a much-loved Italian high performance hatchback.


Think: a tube-frame chassis wrapped in a lightweight carbon fiber body powered by a mid-mounted, twin-charged Abarth 233 ATR 18s ‘Triflux’ engine able to rev to 10,000rpm and develop 1,000hp.


The twin-charge system remains in its original state with pneumatic actuators and release valves. An Haltech ECU and modern sensors manage the complexity of the engine in a more efficient and smoother fashion, while monitoring and logging an amount of parameters that would have been a dream back in the Group B Delta’s era.


The rear quarter and roof vents supply the engine bay with cool air, while three Behr intercoolers keep the intake charge temperature in check.


Taking a virtual step back allows you to see and appreciate the layout in its entirety.


Looking at this rear end shot reminds me of the Ferrari F40 and automatically makes me wonder if Dmitry might look at that car in the same way at some point. I for one would love to see what an evolution of arguably Ferrari’s finest creation could look like.


I found myself amazed at the realism of the textures; Dmitry’s digital render work really is mind-blowing.


The large central opening at the rear is both technical and a design feature. It lets hot air out and shows the beauty of custom twin-loop exhaust.


There’s no dirty air formation beneath the engine thanks to a flat underbody and rear diffuser that channels the airflow away.


The exterior had to be highly recognizable and refreshed at the same time, and to achieve this balance Dmitry kept the front lights and grill shape stock. Same goes for the profile lines and side-body-to-window proportions, while the arches were widened to fit 295/30 Pirelli tires on 19-inch Fifteen52 wheels. The rear extended diffuser completes the grounded silhouette look with plenty of attention having been paid to aerodynamic features demanded by the engine configuration. 


The front end was designed around dual radiators and brake cooling ducts, while the space under the hood is additionally ventilated by the fan bar.


The interior is built around an adjustable dashboard extension and Woodward steering column for optimal driver’s seat ergonomics.


A conceptual Nvidia AI module running on x2 RTX 2080 GPUs collects real time data and 3D scans of upcoming relief from front sensors to adjust suspension, steering, aero and engine parameters.


There separate USB ports for transferring logs are located near the passenger seat.


Even fabric simulation software was used to recreate the look of Kirkey seats fitted with TAKATA Racing harnesses.

While these digital renders are cool enough, Dmitry also created some animated sequences of the Delta in all its glory and even in action. Hit play above to check it out.


The digital realm has always resonated with us, and I am sure I’m not the only one who would like to send Dmitry a very long list of cars to work his magic on. I’ll start it off… Ferrari F40 and BNR34 Skyline GT-R please!

Dino Dalle Carbonare
Instagram: dino_dalle_carbonare

Digital Art by Dmitry Mazurkevich
Instagram: Dan_Mazurkevich

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It looks cool, but the more detailed structure shots there were, the more I hated it. How is that rear suspension even suppose to work? Why do you have a coilovers, 2 shocks (with remote reservoirs), and no upper control arm? Is it supposed to be a McPherson strut assembly? Why do have shocks long enough to compress till the frame rails are 2 inches into the ground and tie is through the top of the fender?

As a graphics art piece, I like it. Looks cool. As an exterior rendering, I like it. Looks cool. As a detailed rendering that's supposed to represent a functioning car, I hate it. There is so much wrong that I can't stand it.


I'm guessing he chose the shock arrangement because he REALLY likes the 037. On the rear, it had a coil spring flanked by pair of shocks. Seeing a lot of 037 in that rear "subframe". Length of shocks prob because he didn't think of it and grabbed some premade models of King shocks.

Re: the upper control arm, it's there. Hard to see in some shots, but clear in others.

It's a neat job, and quite impressive. For a non-engineer, he did an amazing job of putting thought into how things work. Lord knows I screw details up often enough when making stuff IRL. Thank goodness for motion simulation in CAD and 3D printing. Has saved me a small fortune in materials!


Very cool but looks like a normal Lampredi twin cam head not a Triflux


Welcome to bench racing in 2021.


This is an absolute masterpiece of design and rendering if you ask me. This car is bad ass to it's core. Thank you Speed Hunters.


If these were photographs, it would be impressive.

That this is in fact a CGI construct...

I like to think I have an above-average command of the language, but I'm speechless.



This Delta is the solid proof that being boxy can be sexy. The tyre wall could used some white lettering to eccentuate the overall rally theme. Perhaps introduce a couple of rally pod lamps? (I know this may spoil the lines of the car).

It would be absolutely fantastic if the rendering done with the ever iconic Martini livery.


Quite an amazing render right there
Would be cool if this becomes a reality


Wow!!! Love how you can get inside and see the all the different details. Would love to see someone do this for a Toyota 222D!


Haters are gonna Hate Bro... Killer Work!!!


Shame to pile in so mich CG time and not understand how to design essential items like how does anyone fit into the drivers seat with a fixed wheel, that rake of a pillar, and fortress walled kirkey seat? Where do the wheels/tires go unless you have an F1 rock solid suspension (on a rally spec?)? There are a few 3d warehouse items that are put of scale... If you said this was a work in progress then cool, give this dude a job in Hollywood! But the high energy renderings show it's not. Give this model the time it deserves! The K034 is among the best things to debut this year and would love to see alternate bodies draped over the formula!


The wheel has a QD in the render.

That being said, I still think the driver of such a machine would be more suited to the physique of Romain Grosjean, rather than Mark Luney...think you'd need to be quite svelte and limber to fit in this.


We have to appreciate the work here but if it's not going to be created in real lift and will stay a render, for me at least, this "soul-less" design will "die" eventually. And since I doubt a Delta owner will be crazy enough to make it real, you have just gave us some sweet dreams for the upcoming couple of nights, i can't tell if i have to thank you or hate you.
Wish Lancia reproduce a newer version of this hothach; Fiat for example did it with the 500 so why not the Delta.


With the amount of detail that goes into these renders, wouldn't it be an amazing platform if the mainstream racing game studios could approach the designers for entry into the games?


me encanta el trabajo que hace ust, saludos desde colombia, #IMTHESPEEDHUNTER


The rendering is amazing but design work less so. It's just a weird mash up of a normal Delta and the S4. The real life ECV1 and ECV2 make this look old. Still, the renders are amazing.